Age of War - Terrain Data Lay-outs - by Taichi San:        
This file will give examples of Terrain Data lay-outs, remember this is in beta stage and alot things can be changed.  
The purpose of this style is to run the game with classic constants meaning Data Type + Value's.    
           
           
Unit Data:          
Data Function: Data: Type: Points To: Explanation  
TERRAIN_ID [Value] Short Client, Gamedata Terrain ID  
INT_NAME_LENGTH [Value] Short   Internal Game Name length  
INT_NAME [Text] Text   Internal Game Name  
GAME_NAME_LENGTH [Value] Short   Terrain Name Length  
GAME_NAME [Text] Text   Unit Name, displayed in the game  
TERRAIN_GRAPHIC_ID [Value] Short Terrain Graphics Terrain Graphic ID  
TERRAIN_SOUND_ID [Value] Short Sound Slot ID Terrain Sound slot ID  
MINIMAP_COLOR [Value] Byte Palette Color Index ID Minimap Color  
MINIMAP_SHADE_FRONT_COLOR [Value] Byte Palette Color Index ID Minimap Color On front of hills (bright)  
MINIMAP_SHADE_BACK_COLOR [Value] Byte Palette Color Index ID Minimap Color On back of hills (darker)  
TERRAIN_UNITS_AMOUNT [Header] Short   Amount of Terrain Units, 0=none  
TERRAIN_UNIT_ID [Value] Short Unit ID Terrain Unit ID, example 517: cactus  
TERRAIN_UNIT_DENSITY_% [Value] Byte   How much % of the terrain type should be covered with this terrain unit
           
Required Game Files:          
Game Palette          
Sounds List          
Terrain List          
Graphics List