Central Authority

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blejdaq
Posts: 46
Joined: Sat Jun 18, 2011 9:33 pm

Central Authority

Postby blejdaq » Tue Jun 28, 2011 4:59 am

Since i don't want to restrict players in any way and still want some rules there will be central authority, let's call it King's City. It will be responsible for:
- protect new players' and offline players' major cities - for a price of course
- provide place for global market, where you can put your shops and also buy from other players' shops
- create basic offer and demand for common resources (although not so friendly prices)
- enforcing of peace treaties and solving territorial problems

In the end, the battle of King's City can be the ultimate challenge...

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Alexandra
Posts: 21
Joined: Sun Jun 19, 2011 12:22 pm

Re: Central Authority

Postby Alexandra » Tue Jun 28, 2011 11:57 am

You mean NPC cities?
Is interesting, a npc race, you can add aload of fun and variety with that

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blejdaq
Posts: 46
Joined: Sat Jun 18, 2011 9:33 pm

Re: Central Authority

Postby blejdaq » Tue Jun 28, 2011 9:55 pm

I'm glad you like the idea. The King's City won't be expanding its territory nor interfering with the gameplay. Just watching for troubles :-). But i still don't know how to make it historically correct.


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