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Central Authority

Posted: Tue Jun 28, 2011 4:59 am
by blejdaq
Since i don't want to restrict players in any way and still want some rules there will be central authority, let's call it King's City. It will be responsible for:
- protect new players' and offline players' major cities - for a price of course
- provide place for global market, where you can put your shops and also buy from other players' shops
- create basic offer and demand for common resources (although not so friendly prices)
- enforcing of peace treaties and solving territorial problems

In the end, the battle of King's City can be the ultimate challenge...

Re: Central Authority

Posted: Tue Jun 28, 2011 11:57 am
by Alexandra
You mean NPC cities?
Is interesting, a npc race, you can add aload of fun and variety with that

Re: Central Authority

Posted: Tue Jun 28, 2011 9:55 pm
by blejdaq
I'm glad you like the idea. The King's City won't be expanding its territory nor interfering with the gameplay. Just watching for troubles :-). But i still don't know how to make it historically correct.

„Na světě je zavedeno, že spousta hloupých si hraje na chytré. Z chytrých, kterých je na světě nedostatek, jen ti nejchytřejší si hrají na hloupé.“ Jan Werich