Jon321 wrote:Looks good, I can help test. saw your concepts, you dont like rushing? haha do you guys use voobly
I have also done programming in directDraw (the 2d one), with delphi6. I made only basic terrains but had unit movements, working villagers, ranged attacks
hippo1081 [at] hotmail [dot] com
Alexandra wrote:Oh, so you mean all maps will be connected to each other and can be viewed like one huge solid map?
And I didn't knew you wanted to use *real time* movement speeds like in aoe2, so in this case your night/day idea is correct afterall.
Because the map is so huge u will probably make a page with overview map of europe. From there you can goto the map you want to view.
The most exciting feature of all could be fog of war. Besides making it more realistic that you just can't see entire europe it's also a very handy feature to make things more exciting and it uses less resources to load things because from a player's view, things will be hidden til the player explored that part of the map.
Anyways making the map totally black isn't a good option but doing it in the aoe2 style of a "Explored Map" with fog of war makes it easier to navigate thru the game. Then you can see the landscape but you can't see hostile unit movements if you don't have spies, buildings or whatever any other method to reveal the map.
Fog of war in this style also adds aload of new features of adding spies, outposts and technologies to improve view on a area.
Also about being able to be entirely destroyed you could add some aid for players like making towers that warn you of approaching enemy troops. You get a warning signal like a bell if the enemy approaches the view of your guard tower. Of course you need to put a villager in the tower that will alert you, else it won't help.
When your defeated:
You could say when you defeat a player:
> They lost all units.
> They lost all buildings, etc. that are able to produce new units, siege weapons, etc.
If your defeated the game should ask you where to set up your new village again so you can make a fresh start.
When you make a fresh start, all other remaining objects previously belonging to you that weren't destroyed will be abandoned. This could also be a feature for other players (or you) to capture these deserted buildings.
Deserted buildings should only excist on the map for a limited time, after they will collapse and disappear. (also to save up server data)
Another thing is europe also got islands, so you must lock down certain parts of the giga map players can start on because that's not realistic because the players will need transport ships first if they want to reach the islands. Allthough the unaccessable parts of europe could be covered in complete darkness when it comes to fog of war afterall making it extra exciting/hard to explore the outerseas for new lands like england, iceland, but also smaller islands like the ones at the coast of netherlands/germany
what do you people think
Users browsing this forum: No registered users and 2 guests