World map
Posted: Sat Jun 18, 2011 11:31 pm
after a lot of consideration the World map final size and resolution was chosen:
- every little square of this map is one superG scenario (512x512 tiles = 262 thousand tiles)
- world map is 42 x 45 superG's scenarios (together 1890 squares = 495.5 million tiles)
this world map uses real geographic coordinates and spans from 15W to 40E long and from 70N to 25N lat
(if you ever wanted to build a village on your real city location, welcome)
basic terrain will be generated in four passes using four geodata maps - elevation, terrain, hydro and soil/vegetation
and later will be manually adjusted using multiuser terrain editor, the final version is the map, we play
finally, the complete map is gigantic and won't be distributed in once rather server will deliver parts of it according to client requests after server checks
if client can really see requested part of the world (as side effect this will disable maphacks)
- every little square of this map is one superG scenario (512x512 tiles = 262 thousand tiles)
- world map is 42 x 45 superG's scenarios (together 1890 squares = 495.5 million tiles)
this world map uses real geographic coordinates and spans from 15W to 40E long and from 70N to 25N lat
(if you ever wanted to build a village on your real city location, welcome)
basic terrain will be generated in four passes using four geodata maps - elevation, terrain, hydro and soil/vegetation
and later will be manually adjusted using multiuser terrain editor, the final version is the map, we play
finally, the complete map is gigantic and won't be distributed in once rather server will deliver parts of it according to client requests after server checks
if client can really see requested part of the world (as side effect this will disable maphacks)