Alexandra wrote:You mean creating somesort of unit types system afterall, this is extremely complex for me but I guess you want some options that will enable other parts of the data file if you set yes, so if you set for example "HUMAN=1" then all other areas belonging to that type will follow, if "HUMAN=0" no further info will follow?
Yes, something like that...if you will be defining a champion for example then the
ingenie will know that this unit you're declaring is of Soldier class and will look for the properties belonging to Soldier, Humanoid, Living, Hittable classes:
Code: Select all
[champion]
class = Soldier
// Object properties
UNIT_ID =
INT_NAME =
// Hittable properties
MAX_HP =
DEFENSE_CLASS =
// Living properties
MOVEMENT_SPEED =
// Humanoid properties
MUTINY_NO_FOOD =
// Soldier properties
UNIT_CLASS =
And the task is to categorize the properties you have chosen so they fit this tree and maybe adjust this tree if required.